


Second, choose the hermit background.Īs a Fire Bender you gain the following class features. First, Charisma should be your highest ability score, followed by Dexterity or Constitution. You can make a Fire Bender quickly by following these suggestions. Did you come from a huge city with more fire benders and were able to train among them? Or did you live in a secluded village and maybe had to hide your special abilities? What led you to take up the adventuring life? Did you feel the urge to explore more than just your little village, maybe to find a master to train you? Did you want to go out into the world to destroy everything standing in your way? Are you part of some kind of military and were sent out as a special fire bender force? Maybe you broke some rules in your town and were banished, leaving you just with your abilities and the things you could carry. Talk with your DM about an appropriate origin for your fire bender. When creating a fire bender character, think about where your character comes from and his or her place in the world. The next thing he sees is a glowing fist, burning its way through his clothes into his stomach, before his view fades and he knocks down on the ground. Confused, he tries to gather his senses, but his continuing burning flesh makes it hard to concentrate. Before he can even try to threaten the elf, a blast of flames lands in the tabaxi’s face. Encouraged, the tabaxi jumps up, draws a knife and approaches the elf, but little did he know what he just started. Oh yeah, you also get a ton of Cantrips! Make sure to take the ones that don't rely on the casting stat as your Wizard ones.A young criminal tabaxi sits in the shadows of a dark passage, waiting for his next victim, when a seemingly unarmed elf passes by. But you can use the rest of your Sorcerer Spells Known to double down on versatile, utility spells. You might also want to throw down a Wall of Fire every once in a while. By just taking Scorching Ray and Fireball, you have all the AoE AND all of the Single Target damage you could want. Lastly, a big bonus of this build is the versatility. But it can ensure that all of your Fireballs are absolutely nukes. If it's already a good roll, just save the Sorcery Point. Remember also that you can choose to Empower a spell after you see the damage you roll. You also have access to metamagics, namely Empowered Spell, which has a similar, but stacking effect as Flames of Phlegethos. This will let you chuck Fireballs into melee with reckless abandon and your allies will be perfectly safe.Īnd that's just covering why the dip into Wizard is so valuable. On top of that, you get access to any Ritual Spells in your Spellbook - Detect Magic, Identify, Comprehend Languages, Find Familiar, etc.Īlso as a Wizard, you get Sculpt Spells, which isn't hindered by your low(er) Intelligence either. These are 2 spells that every caster wants, but as a pure Sorcerer you either have to give them up or use up two of your precious Spells Known on them (and they don't rely on your Intelligence at all!). So 2 standouts for preparation are Shield and Absorb Elements. So, it's probably worth getting the auto re-roll on 1s in exchange for lower overall stats.Ī small dip into Wizard makes up for one big weakness Sorcerers have - their Spells Known! By dipping 2 levels into Wizard you can have 8 1st level Wizard spells in your spellbook, and even with just a 13 Intelligence you can prepare 3 of those spells. Assuming you want Elemental Adept no matter what, the highest your main stat could potentially be is 18 anyway. This allows you to take Elemental Adept and Flames of Phlegethos and have 18 Charisma. You can go Tiefling, and with Point Buy or Standard Array, you can start with a 17 Charisma. So the core of the build is 8 Draconic Sorcerer/2 Evocation Wizard.
